These properties ensure that consistent color is preserved across multiple formats and displays while also future proofing the source material to not have to adjust it for each new medium that comes along. The Film category includes properties that meet the Academy Color Encoding System (ACES) for television and film. The Color Grading category includes properties to control the contrast, color, saturation, and much more for full artistic control of the look of the scene.Ĭolor balance properties for global, shadows, midtones, and highlightsĪdditional miscellaneous properties, such as expanded gamut and look-up tables (Luts)įor more information, see Coloring Grading and Filmic Tonemapper Film The Color Grading category contains properties that allow for color correction of the rendered scene. 0 is no vignetting.Ĭolor Grading and Film are two categories that work together to define a large part of the look of your project. Larger values increase the amount of vignetting. Vignette Intensity controls darkening of the screen corners to create a borderless window from the rendered image to the edge of the window. The Details panel will list the available categories and their available properties. When not enabled, the volume only has an effect within its bounds.Īccess a Post Process Volume's properties and settings by selecting one placed in the Level. ![]() If enabled, the volume affects the entire scene, regardless of its volume's bounds. Whether the bounds of the volume are taken into account. If enabled, the volume's settings are used for blending. Whether this volume affects post processing or not. A value of 1 has full effect, while a value of 0 has no effect. The amount of influence the volume's properties have. The blend radius creates a transitional area around the volume. ![]() For example, when walking into a volume, the look can be different than that outside of the volume. Sets the radius (in world units) around the volume that is used for blending. The order is undefined if two or more overlapping volumes have the same priority. In the case of overlapping volumes, the one with the highest priority overrides the lower priority ones. You'll find that they are broken up into categories for the type of feature they are and what they affect. Once placed in the Level, use the Details panel to access all the available properties and features. ![]() Multiple volumes can be placed to define the look of a specific area, or it can be set to affect the entire scene.Ī Post Process Volume can be added to a Level using the Place Actors panel. A special type of volume, called a Post Process Volume, can be added to a Level to access these features. Post-processing effects enable artists and designers to define the overall look and feel of the scene through a combined selection of properties and features that affect coloring, tonemapping, lighting, and more.
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